Working with ... Maya
Maya ® / Life Forms™ File Translator
1. Introduction
The file translator is designed to provide an easy
way for Maya 3.0 ®, Maya 4.0 ® and Maya 5.0 ® users to harness
the animation power of the Life Forms. It allows the animator to export
the skeleton of the current model to Life Forms where it can be animated
and the resulting animation saved as a Life Forms file. This file can
then be imported into Maya, and the contained animation mapped to the
original model.
2. Installation
- The Maya Translator files are contained in the Maya
X.0 File Translator folders on the Life Forms CD. These folders are
also installed by default in your Life Forms 4 program directory
- Using Windows Explorer, copy or move LifeFormsFileTranslator.mll
to the Maya plug-ins directory. In a standard Maya installation this
will be C:\AW\MayaX.0\bin\plug-ins.
- Copy Life.dll to the bin directory (e.g. C:\AW\MayaX.0\bin)
- Launch Maya and invoke the plug-in manager (Windows
-->Settings/Preferences --> Plug-in Manager
)
- Check the loaded and autoload boxes
beside LifeFormsFileTranslator.mll.
- Close the Plug-in Manager
3. Usage
1. Exporting the Skeleton
- Create a scene containing exactly one model with
a skeleton of IK joints and no animation. (Note the model mesh does
not need to be present for the procedure to work.) Save this scene as
your base scene.
- Select Export All
from the File menu.
- In the export file dialog, select Files of Type
.lfa from the drop-down menu.
- Type in the file name and click the Export
button.
2. Animating the Skeleton
- Open the file created in 3.1.4 with Life Forms.
- Animate the skeleton using any one of the many techniques
available in Life Forms.
- Save the resulting animation as a new Life Forms
file.
3. Importing the Animation
- Load the unanimated base scene saved in 3.1.1 containing
your model.
- Select Import
from the File menu.
- In the import file dialog, select Files of Type
.lfa from the drop-down menu.
- Navigate to the directory where you have saved the
Life Forms animation created in 3.2.2.
- Double click on the file that contains the desired
animation.
At this point your model should have assumed the animation
data as it was defined in Life Forms. You can test this by pressing the
Play button in the lower right corner of the Maya application.
4. Tutorial and Sample
Files
Refer to tutorials and sample files
at http://www.charactermotion.com/support/tutorials.html#maya.
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